Superheroes battle monsters and space invaders in fast action games. Players take on the role of these superheroes in epic battles. In other games player’s race cars, boats, motorcycles, helicopters and planes against villains and even less evil opponents to win high stakes races. Game titles such as Burnout3: Takedown, ESPN – 2K5 The Room the Redemption, Donkey Kong 3 as children have flocked to the lure of electronic games Pokémon have joined the lexicon. Teachers, parents, Politicians and preachers, have criticized and in some instances banned games. Electronic games have been blamed for poor health, bad conduct and poor grades. Digital games are liable for all the problems our young men and women experience today if you listen long enough.
They are loved by kids. In increasing amounts, they purchase and play with them. Games are here to stay. People have been attempting to play games on computers since the days of the computer. As early as 1950, Claude Shannon believed that computers could be programmed to play chess in competition. He became intrigued with the notion of intelligence. In pursuit of the idea scientists and researchers designed games which could be played on the awkward and huge computers of the 1950s and 1960s.The first actual as coin operated arcade games in the early 17, games as a consumer product were assembled. In 1971 Ted Dabney Nolan Bushnell and Al Alcorn formed Atari, the game company. Shortly after they made their digital game, Pong and the game console. Pong was profitable.
This success led Atari and firms to start work. Its first home console was released by atari . Matches were set on cartridges that could be altered at the player’s whim. From 1979 Atari game designers, formed activation. The company’s objective was to focus on game software. They chose to leave the development of equipment to perform with digital games. This was the first company to construct a business of selling and creating games applications. In a short time a Spate of game companies sprang up attempting to create software for the game market that was baby. The result was a glut of games. Consumers turned off in droves and the house game industry hit on the skids. From the early 1980s, Games were being developed for personal computers. Flexible storage capability color images and general purpose processors made games easier to play on computers. The game console business was dead.